Assembly Language is Still Relevant

If you have read my blog at all, you already know that I enjoy poking around at the assembly-code-level in a debugger. But I believe it’s really NOT just for the geek interested in the arcane. Understanding what your code looks like at the assembly level can help you figure out what’s really going on, and in some cases it can be a whole lot easier than the same task at a higher level language, such as C. (All you C# and Java guys are laughing at the idea that C is a high level language, but this idea can be applied to understanding the byte code generated from those languages as well.)

As a first example, a good defensive programming technique is to use asserts to make sure that your assumptions about the code are true. In a case where your assumption turns out to be wrong, these asserts can make a debugging session a nightmare. In a complicated product, such as assert may make it impossible to step through code running on a different thread. Fortunately it is super-easy to disable such an assert right in the debugger by just changing an opcode. No re-compiling, re-deploying, getting the scenario set up to reproduce again. In the assembly code, you can find the test for your assertion, which will be followed by a jump instruction of some type. If you are testing the return value of a function for success, you may see something like:

test eax, eax
jne <address>

If you look at the byte code for the jne (jump not equal) instruction it will likely begin with a 0x75 (assuming an x86 instruction set and a short jump). Disabling that assert is a simple as changing that 0x75 to an 0x74, which changes the jne instruction to a je (jump equal). Good bye assertion.

Another very closely related example I ran into the other day. I forgot to put a logical negation in a statement. The if statement was testing for the exact opposite of what I intended. Well setting up the scenario to test it was about a 5 minute process. But using the same trick as with the assert, I was able to switch my code to do the right thing and continue debugging the remainder of the scenario.

One more example that will be more applicable to you C# guys out there. In the latest version of the C# language and .NET Framework, Microsoft added a couple of new keywords: async and await. Well the descriptions of the functionality and the explanations I read didn’t quite add up. Being quite familiar with multi-threaded programming, I just didn’t feel like I was getting a full picture of what was really happening. (I actually asked about it at a developers conference, and the speaker said “I don’t know how they do it, it’s just magic.”) So I wrote a quick sample, fired up a debugger and looked at the generated byte code, to get the complete picture of what was happening. It works about as I expected it would, but without understanding assembly level code, I never would have been able to figure that out.

So the next time you’re tempted to think that assembly language programming is a dead art, think again.

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